Optic Flow Field Stimulus¶
Description¶
A stimulus that simulates the view of an observer moving through a three-dimensional field of dots (or, equivalently, the view of a stationary observer in a field of moving dots).
The dot field is implemented as a sphere with the observer at the center. Perspective projection is used to map the dots on to the two-dimensional screen. The observer’s field of view is the viewing frustum defined by x_size, y_size, z_near, and z_far; the vertices of the far base of the frustum lie on the sphere. The apparent direction of motion is specified in horizontal coordinates by direction_altitude and direction_azimuth.
Signature¶
stimulus/optic_flow_field
Required Parameters¶
z_near¶
- Example:
10
Distance to the near plane of the viewing frustum (degrees, i.e. same units as x_size and y_size)
z_far¶
- Example:
30
Distance to the far plane of the viewing frustum (degrees, i.e. same units as x_size and y_size)
dot_density¶
Average number of dots per square degree on screen
dot_size¶
Dot diameter (degrees)
speed¶
Dot speed (degrees per second)
Optional Parameters¶
direction_altitude¶
- Default:
0.0
Altitude angle of direction of motion, in degrees between -90 and 90 (inclusive).
Along with direction_azimuth, this parameter specifies the direction of motion (or, more precisely, the direction from which coherent dots come) in horizontal coordinates. If the alititude and azimuth are both zero, the motion is directly in to the screen (or, equivalently, the dots come directly out of the screen).
direction_azimuth¶
- Default:
0.0
Azimuth angle of direction of motion, in degrees between -180 and 180 (inclusive).
For more information, see direction_altitude.
coherence¶
- Default:
1.0
Fraction of dots that appear to come from the direction specified by direction_altitude and direction_azimuth. Non-coherent dots receive random directions.
lifetime¶
- Default:
0.0
Dot lifetime (seconds). When a dot reaches the end of its lifetime, it is removed and replaced by a new dot in a random location.
If set to zero, dots have an infinite lifetime.
max_num_dots¶
Maximum number of dots.
If omitted, the maximum number of dots is computed from the other parameters when the stimulus is loaded. Setting it explicitly to a larger value makes it possible to increase dot density or stimulus size while the experiment is running.
rand_seed¶
Seed value for the random number generator. If omitted, the current system time in nanoseconds is used.
color¶
- Default:
1.0,1.0,1.0
The color of the stimulus, expressed as a comma-separated list of red, green, and blue components. Each component may be described by any valid expression, but the expression must result in a value between 0 and 1 (inclusive).
alpha_multiplier¶
- Default:
1.0
By default, the alpha multiplier controls the transparency of the
stimulus. 1.0
is fully opaque, while 0.0
is fully tranparent.
Changes to the parameters source_blend_factor and dest_blend_factor can alter how (or if) the alpha multiplier is used.
source_blend_factor¶
- Options:
zero
one
source_color
one_minus_source_color
dest_color
one_minus_dest_color
source_alpha
one_minus_source_alpha
dest_alpha
one_minus_dest_alpha
- Default:
source_alpha
Source blending factor.
The parameters source_blend_factor, dest_blend_factor, source_alpha_blend_factor, and dest_alpha_blend_factor provide detailed control over how the color components and alpha multiplier of each fragment of the stimulus (the “source”) are combined with the color and alpha values already present in the framebuffer (the “destination”), which in turn result from blending the stimulus display background with any stimuli drawn beneath the source stimulus. These parameters correspond directly to the four arguments of the OpenGL function glBlendFuncSeparate. Please refer to that function’s reference page for explanations of the different blend factor options.
Note: Irrespective of the blend factors used, the blend equation
is always GL_FUNC_ADD
.
dest_blend_factor¶
- Default:
one_minus_source_alpha
Destination blending factor. Accepts the same values as source_blend_factor.
source_alpha_blend_factor¶
Source alpha blending factor. Accepts the same values as source_blend_factor.
If omitted, the value of source_blend_factor is used.
dest_alpha_blend_factor¶
Destination alpha blending factor. Accepts the same values as source_blend_factor.
If omitted, the value of dest_blend_factor is used.
x_size¶
- Example:
5.0
Horizontal size (degrees).
If omitted, the value of y_size is used. It is an error to omit both
x_size and y_size (unless fullscreen is YES
).
y_size¶
- Example:
5.0
Vertical size (degrees).
If omitted, the value of x_size is used. It is an error to omit both
x_size and y_size (unless fullscreen is YES
).
x_position¶
- Default:
0.0
Horizontal center position (degrees)
y_position¶
- Default:
0.0
Vertical center position (degrees)
rotation¶
- Default:
0.0
Rotation (degrees)
fullscreen¶
- Default:
NO
If YES
, the stimulus is sized to fill the display. In this mode, x_size, y_size, x_position, y_position, and rotation are ignored.
deferred¶
- Options:
no
yes
explicit
- Default:
no
Controls when the stimulus is loaded. If no
, the stimulus is loaded at experiment load time. If yes
, the stimulus is loaded the first time it is queued. If explicit
, the stimulus must be loaded explictly with Load Stimulus.
display¶
Name of the display on which the stimulus will be presented. If omitted, the default display (if available) will be used.
autoplay¶
- Default:
NO
If YES
, the stimulus will start playing automatically (as if by an implicit Play Dynamic Stimulus action) after it has been queued and Update Stimulus Display has been invoked. It will also stop playing automatically (as if by an implicit Stop Dynamic Stimulus action) after it has been dequeued and Update Stimulus Display is invoked.
Placement¶
Allowed at top level: |
Yes |
---|---|
Allowed parent: |
Folder, Frame List Stimulus, Layer Stimulus, List Replicator, Movie Stimulus, Range Replicator, Stimulus Group |