Frame List Stimulus¶
A simple movie stimulus that presents its frames at the native refresh rate of the display. The frames can be provided by a stimulus group or attached directly to the frame list as child components.
Stimulus group providing the frames
Variable that will be set to true when the frame list begins drawing its last frame (thereby notifying you of the optimal time to queue stimuli that should be displayed during the frame immediately following said last frame)
Variable that will be set to true after the last frame has displayed. (Specifically, it will be set to true at the time that the next frame after the last would have been drawn, if there were one.)
YES, the presentation will repeat indefinitely (or until Stop Dynamic Stimulus is invoked)
Number of times to repeat the presentation. Note that the presentation will always run at least once, even if this value is less than one.
If loop is
YES, this parameter is ignored.
Controls when the stimulus is loaded. If
no, the stimulus is loaded at experiment load time. If
yes, the stimulus is loaded the first time it is queued. If
explicit, the stimulus must be loaded explictly with Load Stimulus.
YES, the stimulus will start playing automatically (as if by an implicit Play Dynamic Stimulus action) after it has been queued and Update Stimulus Display has been invoked. It will also stop playing automatically (as if by an implicit Stop Dynamic Stimulus action) after it has been dequeued and Update Stimulus Display is invoked.
Allowed at top level: