Moving Dots¶
Description¶
A moving dot field (aka dynamic random dots) stimulus
Signature¶
stimulus/moving_dots
Required Parameters¶
field_radius¶
Field radius (degrees)
dot_density¶
Number of dots per square degree
dot_size¶
Dot diameter (degrees)
speed¶
Dot speed (degrees per second)
Optional Parameters¶
field_center_x¶
- Default:
0.0
Field horizontal center position (degrees)
field_center_y¶
- Default:
0.0
Field vertical center position (degrees)
field_rotation¶
Field rotation (degrees).
If omitted, changes to direction will rotate the dot field.
color¶
- Default:
1.0,1.0,1.0
Dot color, expressed as a comma-separated list of red, green, and blue components. Each component may be described by any valid expression, but the expression must result in a value between 0 and 1 (inclusive).
alpha_multiplier¶
- Default:
1.0
Controls the transparency of the dots. 1.0 is fully opaque, while 0.0 is fully tranparent.
direction¶
- Default:
0.0
Direction of movement for coherent dots (degrees).
If field_rotation is provided (with any value, including zero), changes to direction will not affect dot positions. Otherwise, direction will be treated as a field rotation, and changes to it will rotate dot positions accordingly.
coherence¶
- Default:
1.0
Fraction of dots that move in the specified direction. Non-coherent dots receive random directions.
lifetime¶
- Default:
0.0
Dot lifetime (seconds). When a dot reaches the end of its lifetime, it is removed and replaced by a new dot in a random location.
If set to zero, dots have an infinite lifetime.
rand_seed¶
Seed value for the random number generator. If omitted, the current system time in nanoseconds is used.
max_num_dots¶
Maximum number of dots.
If omitted, the maximum number of dots is determined by the values of field_radius and dot_density when the stimulus is loaded.
announce_dots¶
- Default:
NO
If YES, stimulus announcements (i.e. #stimDisplayUpdate events)
will include dot positions.
Position data is encoded as a binary array of single-precision floating point values (in platform byte order), with each consecutive pair of values representing the (x,y) coordinates of a dot. The coordinates are scaled to lie in the range [-1,1] and rotated so that the direction of coherent motion is zero degrees.
deferred¶
- Options:
noyesexplicit- Default:
no
Controls when the stimulus is loaded. If no, the stimulus is loaded at experiment load time. If yes, the stimulus is loaded the first time it is queued. If explicit, the stimulus must be loaded explictly with Load Stimulus.
display¶
Name of the display on which the stimulus will be presented. If omitted, the default display (if available) will be used.
schematic¶
- Example:
{'color': [0.2, 0.5, 0.8], 'line_width': 3}
This parameter has no influence on how the stimulus is presented on the stimulus display. Instead, it affects how the schematic for the stimulus appears on MWClient’s eye window.
If present, the parameter’s value must be a dictionary containing one or more of the following keys:
'color'Color of the schematic. The value must be a list of three numbers between 0 and 1 (inclusive), respresenting the red, green, and blue components of the desired color.
'line_width'Width, in display points, of the lines used to draw the schematic. The value must be a non-negative number. A value of zero means the lines should be as thin as possible.
'hidden'Visibility of the schematic. The value must be a boolean, where false means the schematic should be visible, and true means it should be hidden.
'fixation_window'Parameters for the schematic of a fixation point’s fixation window. The value must be a dictionary containing one or more of the preceding keys. (Note: For fixation points, by default the eye window draws a schematic for the fixation window but not the visible stimulus. To show the visible stimulus, include key
'hidden'with a false value at the top level of the schematic dictionary.)
autoplay¶
- Default:
NO
If YES, the stimulus will start playing automatically (as if by an implicit Play Dynamic Stimulus action) after it has been queued and Update Stimulus Display has been invoked. It will also stop playing automatically (as if by an implicit Stop Dynamic Stimulus action) after it has been dequeued and Update Stimulus Display is invoked.
Placement¶
Allowed at top level: |
Yes |
|---|---|
Allowed parent: |
Compound Stimulus, Folder, Frame List Stimulus, Layer Stimulus, List Replicator, Movie Stimulus, Range Replicator, Stimulus Group |